VR Induced Awe Effects on Ingroup/Outgroup Charity Giving

Subject

Psychology

Creator

Nayan, Dominic
Mulcahy, Kristen
Barreras, Luis

Contributor

Kassner, Matthew (Mentor)

Language

English

Abstract

Awe is an emotional response that requires two factors: perceptual vastness and the need for accommodation (Keltner & Haidt, 2003). Previous literature on awe has been complex due to it being considered both positively (e.g. rapture in the presence of a beautiful sunset) and negatively (e.g. fear in the presence of a hurricane) valanced. Kassner et al. (2018) supports that awe is predominantly a positive emotion, indicating it can increase prosocial behavior and strengthen social groups (Piff et al., 2015, Keltner & Haidt, 2003). This may due to awe increasing a sense of “oneness” within an individual, influencing the individual to think more of the group rather than self.
However, Social Identity Theory (Tajfel, 1974), suggests this can have negative implications: strengthening identification within social groups can stimulate both ingroup favoritism and outgroup derogation (Jonas et al., 2002).
The purpose of this study is to examine whether awe, induced through virtual reality, ge

Collection

Citation

Nayan, Dominic, Mulcahy, Kristen, and Barreras, Luis, “VR Induced Awe Effects on Ingroup/Outgroup Charity Giving,” RICE (Research, Internships, and Creative Endeavors) Symposium, accessed April 29, 2024, https://ricecentrecollege.omeka.net/items/show/117.